With Facebook, Google, Apple and many other huge companies all trying to make the big breakthrough in virtual reality we’re on the cusp of a paradigm shift in design.
Join us for an evening with designers from top companies as they look to the future of VR.
- Where should you start learning to design in VR?
- What’s different about designing for VR?
- Which platform(s) should you learn?
- What hardware should you get?
- What jobs will open up in VR?
Founder, Big Monacles
Amy Stellhorn is the CEO of Big Monocle, a creative agency in Silicon Valley. She specialized in strategic, high-level thinking and demonstrated a particular talent for building high-performing teams. Lucky for her, she seems to attract the some of the most adventurous and talented people around.
Principal Designer, VR, Unity Labs
Timoni West leads design on Unity’s Labs team, focusing on the future of game development and creation tools in VR. Labs’ first project, EditorVR, was introduced at Vision Summit in February 2016. Before Unity, Timoni was SVP of Design at Alphaworks, and cofounder & creative director of Department of Design. She's also a mentor at Upload Collective, Rothenberg, and Runway, advising new VR startups in the Bay area.
Gabe is a Product Designer currently working on VR experiences at Facebook, where he served as the Lead Designer for the first release of 360 photos on Facebook. Before that, he spent two years working on a variety of different Facebook products, from business tools like Pages to sharing systems like Photos.
Previously, Gabe served as the Head of Design for Automatic where he worked on the sole designer in charge of the mobile, web, and packaging design for the YC-backed startup.
Born in Cuba and raised in Costa Rica, Gabe currently lives in San Francisco after spending a year in London, leading design for a small Facebook team focused on visual storytelling.
In his previous life, Gabe was a musician where he played bass for a number of jazz, funk, and rock bands.
David is an ambitious transmedia senior creative with a deep love for technology and creativity and using those tools to build engaging experiences for users and customers. For the past a decade, David has worked on setting the strategic and creative direction for brands, agencies, and startups and love every minute of it. David has a genuine passion for setting business initiatives, managing and developing creative teams, problem-solving and leveraging new technology to address old problems.
David has successfully developed campaigns for companies such as Adobe, Nascar, Visa, Docker, NVIDIA, Dell and currently Zoosk by leveraging bleeding edge technology, a sharp strategy, and an eagerness to use creativity to solve problems. With this workflow, David has been able to look at challenges with a 360° lens. You can view some of his work at www.damgoodwork.com
Robbie is an multidisciplinary designer who has worked on next generation interactive platforms like Daydream VR and Google Glass. He’s lead design for consumer products, games, and animations. With over 5 years of experience designing for head mounted displays - Robbie specializes in creating interactive experiences for Virtual Reality. Robbie holds a masters degree from NYU TISCH and lives in California.